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If, however, your kart uses special animations like Pepper’s broom, you will need this procedure. Provided that the headlights are attached to the kart and the kart does not have any special skeletal animations, the headlights will not become visibly “detached” from the kart.
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Probably most karts will not need this special procedure. From here, there are two courses of action depending on the design of your kart: If your headlights are attached to the character or an animated kart You can change the origin with Ctrl+Alt+Shift+C.
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The origin of the headlight (the small yellow dot) will be the location of the actual light on the kart. You can duplicate this mesh in object mode with Shift+D. Be sure to apply the any rotation and scaling you make in object mode with Ctrl+A. To add headlights, you can copy the light cone from one of the other karts in the media repo and add it to your kart where you want it. This doesn’t mean you have to use traditional headlights-Gnu, for example, bears antique oil lanterns instead of normal headlights, which wouldn’t go well with a flying carpet.įor most karts, with the exception of Gnu, the headlights are integrated into the kart model and the object specifically marked as a headlight in Blender is actually a fake light cone, since SuperTuxKart does not support real cone lights. HeadlightsĪll new karts should have headlights of some sort unless it absolutely makes no sense for your kart. If your headlights are static (non-moving)Īdd Blender empty-type objects at the ends of the exhaust pipes on your kart and set the type to “Nitro Emitter” in the SuperTuxKart Object Properties panel.If your headlights are attached to the character or an animated kart.
#Supertuxkart hd how to#
This page describes how to add them to your kart. Karts can have a number of attachments to achieve special effects. Sound is provided by OpenAL.Making Karts: Kart Attachments and Effects The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. This is a test of SuperTuxKart, an open-source racing game. profile: Number of frames: 3600 time 42.580002, Average FPS: #_RESULT_# bin-64/supertuxkart 2>&1Ĭat ~/.config/supertuxkart/0.8.2/stdout.log > \$LOG_FILE" > supertuxkart
#Supertuxkart hd update#
Pts/supertuxkart-1.4.0 - 25 November 2017 - Update against SuperTuxKart 0.9.3, changes by matthewtrescott downloads.xml ĭf86c9c82af283beafde1f71d5c279ce574eca6bc9cda1c6f8377beb94739e38
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